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ScottProductions2002
Me producing some Flash animations.

Scott Jund @ScottProductions2002

Age 34, Male

Student

Florida State University

Tallahassee, Florida

Joined on 11/7/02

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ScottProductions2002's News

Posted by ScottProductions2002 - April 14th, 2010


Hey nigs, here is a quick demo of the first couple of levels from my unbelievably awesome, tie-wielding Cat-starring game, Purrspective.

http://filebox.me/view/z1v4wr4xy

COMMENTS AND CRITICISMS YO.


Posted by ScottProductions2002 - April 3rd, 2010


Check out the first couple of levels in this perspective-changing platformer.

I had to make the main character a cat so I could call the game Purr spetive. Other than that there is absolutely no point or story in this game. Suck it.

http://filebox.me/view/rynhzm2fj


Posted by ScottProductions2002 - March 26th, 2010


I've been thinking of a platformer that is "more than meets the eye."

Here is a slight demo of what I'm talking about. WSAD to move, click the mouse to do what makes the game unique.

Try getting to the end of the short demo by shifting perspectives.

Ideas, comments?

http://filebox.me/view/0fk74pkri


Posted by ScottProductions2002 - February 22nd, 2010


Just released a new defense game. Of course LARRY, Cat Face, and several other great entries follow :(. RAAAGEEEE

http://www.newgrounds.com/portal/view/
528472


Posted by ScottProductions2002 - January 25th, 2010


Sup. Made this game in 4-5 days cause I'm legit like that.

http://www.newgrounds.com/portal/view/
525588

BLOW SHIT UP. PEACE.


Posted by ScottProductions2002 - December 21st, 2009


[Untitled FPS Engine]

- Mouse to move / shoot
- R to reload
- C to crouch behind cover / come out of cover
- SHIFT to aim down the Iron Sights (Like in Call of Duty)

I think this is pretty cool so far, but my problem is, I have NO idea what to do with it. A game where you just shoot people then go behind cover may look cool but it will have no replay value.

Anyone got any ideas involving this engine?


Posted by ScottProductions2002 - December 11th, 2009


I am still in the process of re-creating the infamous AC-130 Gunship mission from Call of Duty: Modern Warfare. Here is a cool little tech-demo of it.

Discuss / criticize what I need to do to better replicate the mission with the engine I've got so far.

[AC-130 Flash Engine 1.0]

Controls: Hold <SPACE> to spawn infinite enemies.
Switch Weapons: 1, 2, and 3
Shoot: Hold Mouse down

Comments / criticisms!


Posted by ScottProductions2002 - December 2nd, 2009


I'm making a quick game for the Stride Long Lasting contest at Kongregate, and my entry is a simple "Protect your fallen friend for as long as possible from mutant freak wtf things."

Anyway, one of the "abilities" you can use is control of an AC130 Gunship, (inspired by Call of Duty.) I think I handled the transfer from Call of Duty to Flash pretty well, and I want to know what the rest of you think.

.
/* */
(Sorry about the damn video capture logo)


Posted by ScottProductions2002 - September 26th, 2009


Hello NG, I just started work on a First Person Sniper game that has much more detail than anything like it. There will be eight missions in the game, and the following is an extremely early example of the first mission.

Objective: Kill whoever is inside the Hummer.
Controls :

Shoot - Mouse 1
Hold Breath - Shift
Zoom In - UP Arrow
Zoom Out - DOWN Arrow

There will be a voiceover explaining your mission etc.

This is still all very very basic but this is a good taste of what is to come. Give me any suggestions or improvements you would like to see on this early version of the first level so I can make the rest just as good.

If you're having trouble completing the 5 second long mission, try aiming ahead of the car. Bullets don't instantly get to the exact target, so you need to aim ahead a little bit.

LINK:

Assasin8 - First Mission Alpha
3 MB - No pre-loader. Allow 25 seconds to load. (The file will loop for some reason until it is fully loaded, then it will automatically play correctly.)


Posted by ScottProductions2002 - May 23rd, 2009


Sup.
For the past 2 months I've been working on a RPG in the "Slayer" universe I've created. Slayers of Valeron is a Neverwinter Nights / Baldur's Gate style of RPG, with all characters voiced, items, spells, quests, storylines, awesomeness, tits, etc.

I had to get Tom to raise my upload limit by almost double the normal limit, because this game has a shit-ton of voice acting, music, sound effects, 3d pre-rendered backgrounds, and all that good stuff.

I just finished the prologue and it's at 8 MB, so in a month or two and 18 MB later the game should be complete.

- Scott

Slayers of Valeron - Epic Flash RPG