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ScottProductions2002
Me producing some Flash animations.

Scott Jund @ScottProductions2002

Age 34, Male

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Florida State University

Tallahassee, Florida

Joined on 11/7/02

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Need Ideas for this First Person Shooter Engine

Posted by ScottProductions2002 - December 21st, 2009


[Untitled FPS Engine]

- Mouse to move / shoot
- R to reload
- C to crouch behind cover / come out of cover
- SHIFT to aim down the Iron Sights (Like in Call of Duty)

I think this is pretty cool so far, but my problem is, I have NO idea what to do with it. A game where you just shoot people then go behind cover may look cool but it will have no replay value.

Anyone got any ideas involving this engine?


Comments

It's not picking up any key input for me, so I'd work out the bugs first :p

Also don't hide the mouse, games like that are always really annoying when you leave the playable area.

Yrtnej is right. Motive: You are a Special OPS Agent. You are hunting a Terrorist organization or infilterating a siberian russian base (looks like there is snow). You need to have health packs, side weapons, explosives, melee (possibility), ability to change weapons, etc. Looks like it could be an awesome game. I'm looking forward to playing it.

Do you have an idea for the setting yet?

u need to turn down volume a bit jloastoct. also for ideas: it's great game, bit difficult. the gun cool ( do u use photoshp?)

Joelasticot, you ever fired a real gun? Yeah, didn't think so.

Problem with first person shooters like this is your mouse can leave the window. I've seen some apps capture the mouse, but I'm not sure if they were java or flash.

Also, replay value comes in the form of different character classes and scenarios. There was a game that came out on Newage recently where you could play the same mission from different perspectives, supporting your AI partners. Something like that would be cool. So, for any given mission, there could be a sniper role, and perhaps two close combat roles of some sort, then maybe a stealth recon type role. Something like that.

Well if youre going to make a 2d FPS like this i would recommend playing the classic 2d FPS so you can see how its done.
For example <a href="http://en.wikipedia.org/wiki/Maze_War">http://en.wikipedia.org/wiki/Maze_War </a>

Yeah, can't treat it like a fullscreen FPS when input is limited (as far as I know) to your mouse being inside the Flash applet. If you want mouse-controlled aiming, you might have to be a bit more innovative and as the EXP said, make it clear where the player's mouse is at all times.

Not that I think this is the best idea ever but, but maybe have gutters in the far edges of the screen that cause the player-camera to move in those directions (yes, I already see why that would suck for diagonal aiming AND trying to aim at things that actually are at the edges of the screen), and have some sort of player adjustable aim sensitivity. Just an idea to start with?

I've thought about the gutter idea but it almost turns out more annoying when you're about to shoot someone on the far left side and then you overscroll and miss.

I think I'll have a very light gradiant sphere follow the mouse around so you have a general idea of where it is, and I'll try to only spawn enemies towards the middle of the screen.

However, in terms of creativity, I still have no ideas.

Slow down people telling him to basically create a standard fps; he's not making the next CoD. And ideawise you could make a basic rail shooter with that you have now, though it really wouldn't have much replay value...If you were able to add movement and fix the mouse issues (With side of the screen), you could make a pretty great simple fps, outside of that a rail shooter is really the only option.

Replay value? Story, preferably branching into multiple endings. Some form of multiplayer usually does good too, but that may be a bit hard to do...

You could start with WWII. That should be pretty easy to cover. All major forms of infantry combat that exist today occurred in WWII. And I'm sure everyone is familiar with the weapons. It's not very creative, sure, but it doesn't have to be. Make something good first, so you get some more experience with the engine you built, and maybe make some modifications to it over time to improve it. During this time, gather ideas from people about what kinds of things they want to see. Then, using your new experience, build the new game.

what about cargo i loved the prolouge please make a full game out of it

Do something in the middle age with crossbow a lot of zombies and powerful necromancers, it could be cool