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ScottProductions2002
Me producing some Flash animations.

Scott Jund @ScottProductions2002

Age 34, Male

Student

Florida State University

Tallahassee, Florida

Joined on 11/7/02

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Comments

Too bad torture chamber is delayed, but i hope slayer will be cool

looks like it might be good. can't quite tell this early on. for immediate suggestions, I'd say assign rolling to S and use W to jump. use Q and E to scroll through spells and abilities and stuff. timed attacks can be performed with F (by the way, I can't make those work for some reason).

when jumping and attacking, if you hit E for the special while in the air sometimes the player ends up skywalking at about head level to the bad guy. This leaves the good guy mostly immune to the bad guy's attacks and causes the camera to zoom in to extreme closeup range and the game to slow down considerably. other than that bug, i agree with having W for jump and maybe make space the special attack button.
looks good, hopefully by the time we come across that enemy in the full game we'll be able to kill him o.O

*marks May 5th on the calendar*

well its good but there are glitches though you dont ever die enemy doesnt die and the enemy is obviously overpowered with all that health and all! if you ever make those things enemies we dont stand a chance but it would be a good choice for a Last Boss Battle you need to improve attacks and the sword sharpen skill should obviously sharpen the sword enemy uses the absorb shield too much you should give it a mana bar though it takes advantage with its humongous attacks and strong defence