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ScottProductions2002

Age/Gender: 19, Male
Location: FL
Job: Student

If you dont think the word Gloob is funny, get out.

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11/7/02

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ScottProductions2002's News

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[Untitled FPS Engine]

- Mouse to move / shoot
- R to reload
- C to crouch behind cover / come out of cover
- SHIFT to aim down the Iron Sights (Like in Call of Duty)

I think this is pretty cool so far, but my problem is, I have NO idea what to do with it. A game where you just shoot people then go behind cover may look cool but it will have no replay value.

Anyone got any ideas involving this engine?

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ScottProductions2002

Call of Duty Mission (AC-130) - In Flash

Posted by ScottProductions2002 Dec. 11, 2009 @ 3:31 AM EST

I am still in the process of re-creating the infamous AC-130 Gunship mission from Call of Duty: Modern Warfare. Here is a cool little tech-demo of it.

Discuss / criticize what I need to do to better replicate the mission with the engine I've got so far.

[AC-130 Flash Engine 1.0]

Controls: Hold <SPACE> to spawn infinite enemies.
Switch Weapons: 1, 2, and 3
Shoot: Hold Mouse down

Comments / criticisms!

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I'm making a quick game for the Stride Long Lasting contest at Kongregate, and my entry is a simple "Protect your fallen friend for as long as possible from mutant freak wtf things."

Anyway, one of the "abilities" you can use is control of an AC130 Gunship, (inspired by Call of Duty.) I think I handled the transfer from Call of Duty to Flash pretty well, and I want to know what the rest of you think.

.

(Sorry about the damn video capture logo)

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ScottProductions2002

Assasin8 - First Person Sniper Test

Posted by ScottProductions2002 Sep. 26, 2009 @ 8:52 PM EDT

Hello NG, I just started work on a First Person Sniper game that has much more detail than anything like it. There will be eight missions in the game, and the following is an extremely early example of the first mission.

Objective: Kill whoever is inside the Hummer.
Controls :

Shoot - Mouse 1
Hold Breath - Shift
Zoom In - UP Arrow
Zoom Out - DOWN Arrow

There will be a voiceover explaining your mission etc.

This is still all very very basic but this is a good taste of what is to come. Give me any suggestions or improvements you would like to see on this early version of the first level so I can make the rest just as good.

If you're having trouble completing the 5 second long mission, try aiming ahead of the car. Bullets don't instantly get to the exact target, so you need to aim ahead a little bit.

LINK:

Assasin8 - First Mission Alpha
3 MB - No pre-loader. Allow 25 seconds to load. (The file will loop for some reason until it is fully loaded, then it will automatically play correctly.)

Updated: 09/26/09 10:48 PM 5 comments | Log in to comment! | Share this!
ScottProductions2002

Slayers of Valeron - Epic Flash RPG

Posted by ScottProductions2002 May. 23, 2009 @ 12:22 PM EDT

Sup.
For the past 2 months I've been working on a RPG in the "Slayer" universe I've created. Slayers of Valeron is a Neverwinter Nights / Baldur's Gate style of RPG, with all characters voiced, items, spells, quests, storylines, awesomeness, tits, etc.

I had to get Tom to raise my upload limit by almost double the normal limit, because this game has a shit-ton of voice acting, music, sound effects, 3d pre-rendered backgrounds, and all that good stuff.

I just finished the prologue and it's at 8 MB, so in a month or two and 18 MB later the game should be complete.

- Scott

ss2g.jpg

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ScottProductions2002

House Season Finale

Posted by ScottProductions2002 May. 12, 2009 @ 7:48 AM EDT

Man what a fucking epic season Finale. The show is so damn great. I won't spoil anything for those who missed it but I had to publically express how awesome it was. I'm excited to see the first episode of next season to see what happens.

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ScottProductions2002

Slayer II Complete

Posted by ScottProductions2002 May. 1, 2009 @ 12:45 AM EDT

Just waiting on Sponsorship settlements and then it'll be up on Newgrounds!

ss.jpg

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ScottProductions2002

Slayer II: Gameplay Footage

Posted by ScottProductions2002 Apr. 27, 2009 @ 10:37 PM EDT

Hello NG. Slayer II, one of the first First-Person sword fighting games, is due out within two weeks.
I'm still adding more attacks to the enemy you fight over the course of the game, to add as much variety as possible.

After I add voice acting and a proper God Of War button mashing style ending for the boss, the game will be complete.

Enjoy.
(View it in HQ)

.

Updated: 04/27/09 10:38 PM 2 comments | Log in to comment! | Share this!
ScottProductions2002

Slayer II Screenshot

Posted by ScottProductions2002 Apr. 20, 2009 @ 10:13 PM EDT

I'm working on both Slayer II and Cargo II at the same time. However, I'm going for as photorealistic as possible with Slayer so don't expect it for a while.

square.jpg

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Hello NG,

I am working on a Madness game and I'm in need of some good animators to create some "bosses" and other characters. If you would like to apply, send me a PM with some of your work. It would help if you've had some Madness drawing experience as well.

Here is the game so far if you would like to know what you're dealing with. Press "Space" to stop time, and click to shoot. Space restarts time, and you can't be in Immobile Time for very long before the continuum shuts down.

http://filebox.me/view/576239

Untitled.jpg

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